Emily Tan
Oct 7, 2011

MOL’s strategy for Friendster

KUALA LUMPUR – After buying over Friendster, in 2009 Malaysian-based MOL Games promptly surprised the world by scrapping the site’s SNS platform and switching to social gaming on June 28.

Ganesh: Friendster was relaunched with a revenue stream in place
Ganesh: Friendster was relaunched with a revenue stream in place

Since then, Friendster has gained over half a million new users, primarily from Asia-Pacific. So far, most of their 115 million users are between 15 and 35 years of age and evenly split between male and female.

“We studied the markets and found that Southeast Asian social gamers were not as well serviced as their counterparts in more developed countries. We entered this space to provide a destination hub for gamers,” said Friendster CEO Ganesh Kumar Bangah.

The strategy, added Ganesh, was synergistic with MOL’s core business as a leading payment platform in Asia. Friendster therefore launched complete with an immediate revenue stream, unlike many other social media platforms.

“While other social media platforms build a presence first before a revenue strategy, we created an executable revenue strategy that includes immediate monetisation opportunities,” said Ganesh.

The key, he added, was to grow the ecosystem. “It’s one of our core beliefs to help developers and publishers go to market faster, scale better and monetise earlier.”

Moving forward, the company plans on building multiple revenue streams based on advertising and transaction opportunities. “Friendster will be able to leverage its family of companies such as sub-brands Friendster Hotspots and Friendster iCafe to gain revenue from more than just social gaming,” explained Ganesh.

Friendster Hotspot is a free (advertising sponsored) high-speed WiFi connection made available at every Starbucks, Oldtown White Coffee, Kenny Rogers, Wendy’s and Krispy Kreme outlet in Malaysia. Friendster iCafe is MOL’s billing management system for cybercafés.

Advertising and marketing opportunities on the platform reach beyond web-based advertising, said Ganesh. “Brands can use field marketing and new media tools to leverage on our physical products via Hotspots and iCafe. We also offer dedicated video targeting via our HotSpots, sponsored WiFi access and internet café desktop advertising.”

Source:
Campaign Asia

Related Articles

Just Published

10 hours ago

Agency Report Card 2024: Ogilvy

Ogilvy APAC celebrated a strong creative year in 2024, clinching top regional honours at Cannes Lions. Yet operational headwinds, particularly in China, tested its resilience and reshaped its growth strategy.

10 hours ago

Campaign Global Agency of the Year Awards 2024: ...

Ogilvy and UM win global network of the year awards for creative and media respectively, while Special agency in New Zealand earns Asia-Pacific network of the year.

12 hours ago

Apple Watch’s heart story strikes a chord in Japan

Apple’s new Japan campaign tells the real-life story of a heavy metal fan whose Apple Watch alerts help detect a life-threatening heart condition just in time.

12 hours ago

2025 Cannes Contenders: RGA creatives weigh in

A ubiquitous surname, a sexually transmitted infection, the printing of memories and an animal god that helps gamers might all bring fame glory to campaigns in Cannes next week.