Jessica Goodfellow
Apr 21, 2020

Ampverse, Unruly to offer smarter targeting of gamers

The partnership will offer brands a way to leverage the "explosion" of esports and gaming as a result of enforced isolation.

(Shutterstock)
(Shutterstock)

Gaming and esports firm Ampverse and video adtech company Unruly are combining their expertise to offer advertisers a more data-driven, measurable way to reach gamers across Southeast Asia, as gaming spikes during COVID-19.

The partnership will see the two companies working collaboratively on campaign planning, content creation, targeting and measurement, for video campaigns targeting at gaming audiences.

Ampverse, which represents more than 1000 gaming influencers across Southeast Asia, will offer access to talent. Unruly will use its database of emotional responses to determine the best creative and media strategies to meet the objectives of the client, and will then optimise the content to deliver ROI using its content testing tool UnrulyEQ. Unruly can also offer brands the option of adding a layer of interactive tech on the video to make it more shoppable. The campaign will then be distributed across Ampverse’s gamer networks as well as Unruly's premium environments.

The partnership covers Southeast Asia, although Unruly said it is looking to offer similar packages to its clients in Hong Kong, Taiwan, Japan and South Korea.

Unruly SVP of client partnerships Gregory Fournier said the partnership will offer brands a way to leverage the "explosion" of esports and gaming as a result of enforced isolation.

"With no live sport to satisfy our competitive urges, we’re seeing millions of new consumers watching esports, playing games and engaging with huge growing communities across Southeast Asia," he said. "Together we provide an end-to-end, low risk, data-driven solution for brands looking to leverage this exploding consumer trend."

Ampverse chief commercial officer Charlie Baillie told Campaign Asia-Pacific: “We ultimately formed this partnership given we both bring very complementary product offerings to the table."

"By combining our two different sets of consumer insights, it provides a unique perspective to guide brands in their pre-campaign planning process on how best to reach and engage gaming fans and then optimise both the content and subsequent media amplification to achieve optimal business outcomes," Baillie added.

Source:
Campaign Asia

Related Articles

Just Published

21 hours ago

Did Heathrow’s shutdown prove that bad press no ...

When a fire at an electrical substation plunged Heathrow Airport into chaos, media reporting was swift—but mostly short-lived. As businesses navigate rapid news cycles, experts weigh in on whether negative press has lasting reputational damage.

21 hours ago

Tiffany & Co. goes blue for ocean preservation

Agency L&C turns Tiffany’s signature Pantone colour into a purpose-led campaign.

21 hours ago

Meta AI and AI Studio officially launched in Indonesia

Both products were launched along with several facilities for creator marketing.

1 day ago

Women to Watch 2024: Lalit (Cherry) Kanavivatchai, ...

Kanavivatchai's business acumen, people-first approach, and growth mindset have paid off handsomely for Publicis Groupe in Bangkok.